#include <iostream> #include <stdlib.h> #include <unistd.h> #include <time.h> using namespace std; int createZombie() { if (rand() % 67 < 10) return 11; else return rand() % 10 + 1;
} int main() { srand(time(NULL)); char enter; // game stats int playerAlive = true; int playerSkill = 9; int playerScore = 1; string playerName = ""; int zombieCount = 0; int zombiesKilled = 0; // title cout << "Welcome to Zombie War made by linux tech" << endl << "Press [ENTER] to start."; cin.get(); // player name cout << "Please enter your name and ur age: "; cin >> playerName; // ask how many zombies cout << "How many zombies do you wish to fight? "; cin >> zombieCount; cout << "Get ready to fight for your life, " << playerName << "!" << endl; // main game loop while (playerAlive && zombiesKilled < zombieCount) { // create a random zombie int zombieSkill = createZombie(); // battle sequence if (zombieSkill > 10) { cout << endl << "Here comes a huge zombie!" << endl; } else { cout << endl << "Here comes zombie " << zombiesKilled + 1 << endl; } cout << "Fighting..." << endl; sleep(2); // zombie killed the player if (playerSkill < zombieSkill) { playerAlive = false; cout << "You have died." << endl; } // player killed the zombie else { if (playerSkill - zombieSkill > 7) { cout << "You wasted the zombie!" << endl; playerScore = playerScore * 2; } else if (playerSkill - zombieSkill > 5) { cout << "You decapitated the zombie!" << endl; playerScore = playerScore * 2; } else if (playerSkill - zombieSkill > 0) { cout << "You killed the zombie!" << endl; playerScore = playerScore * 2; } else { cout << "You killed the zombie, but suffered injuries." << endl; } zombiesKilled++; } cout << endl; sleep(1); } // end game if (zombiesKilled == zombieCount) { // victory cout << "You have survived the onslaught!" << endl; } else { // lost cout << "You did not survive the zombie war." << endl; } cout << "Zombies killed: " << zombiesKilled << endl; cout << "Final score: " << playerScore << endl << endl; }
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